Explanations of how all the new items in the Smash 4 demo work.
Inspecting what we've seen of Bowser in Smash 4 in order to determine his true strength.
A look at the reasons as to why Smash for 3DS may be the most successful handheld fighting game ever made.
A summary of how each character felt in the Smash 4 demo.
A detailed look at Robin and the spellcaster's magical abilities.
I played over 140 rounds of Super Smash Bros Wii U. Here's what I think of Little Mac.
I spent over 14 hours playing Super Smash Bros for Wii U. There are so many interesting things to talk about regarding this game.
A screenshot of my current progess for Spirit Detective using Unity.
I have no idea where I'm going, but it's okay cus I found an acorn!
A quick impression of my first few hours playing Pikmin 3 for Wii U.
A deep look at the dungeon Deepwood Shrine and how its level design effects the player.
I was one of the lucky few in Australia to play Mario Kart 8 before its release date May 31st. I've been playing the demo a lot at my local Nintendo Experience,
but those few courses do no justice to what is the full experience of this amazing game.
By breaking down our favorite video games we can take a look at how developers have attempted to solve problems by using different map systems.
Masahiro Sakurai, the designer of Smash Bros, has released a lot of information in the latest Nintendo Direct. I have taken it upon myself to write a complete guide to contain
all of that information and provide my thoughts along the way.
Diablo 3's new expansion is out, but is it worth picking up?
This review just might have the answer you need!
An analysis on the level design used in the first two levels of Castlevania and how it's used to teach the player.
Heavily inspired by, but not emulating, Sequelitis.
Lets see. I picked up Dark Souls 2 from the midnight launch my store was having (for Titanfall but that's not important),
played for the following week straight, then...