When you start up some games for the first time you have a very important decision
to make (once you've passed the loading screens and company logos). What difficulty to play on? Take it easy and
make your way through the story? Or play it on hard to truly challenge yourself?
I'm a pretty slow learner so I spent a lot of time reading and re-reading code to try and understand the process. I still don't understand exactly how variables
Welcome to part two of my scrolling shooter tutorial!
This time around we're going to work on making the player ship shoot and adding a score display at the top of the screen.
Super Mario Bros Wii U, Rayman Legends, Sonic Lost World, Super Mario 3D World, and Donkey Kong Country Returns Tropical Freeze. The newest generation of gaming has no shortage
of platformers to choose from. With that in mind let's take a moment to reflect on what makes installments in this genre so enjoyable.
What kind of gameplay makes for long playing sessions? Perhaps your first thoughts go to grinding in an RPG? Or perhaps you're thinking of online ranked matches in your
favorite shooter? Raising in level or rank is definitely an easy way to lose track of time. But for me the one thing that guarantees I'll
dump tons of hours in one go on a game is variety.
Was toying with 'clearRect
' function for a bit trying to properly remove old drawings. I'm still having a bit of trouble
but it's not as bad as the picture.
So I've recently started tinkering around with HTML5 and have learned that Nintendo wants to get to know me better.
Games have come a long way since we first started playing them. Final Fantasy has been known as a franchise to push the graphical
capabilities of a gaming console for decades. It's hard to imagine that while also looking at the sprites they used on the NES back
in 1987. [read more
Welcome to my first tutorial! Here I'll be showing you how to use Game Maker to make a Scrolling Shooter game like Galaga or Gradius.
This tutorial is for people unfamiliar with Game Maker. Let's have fun learning how to make a game! [read more
Mastering lengthy button-presses for your combos and understanding the properties of every attack in the game(and how they trade) are
good ways to start your fighting game career. And yet if you really want to excel in the competitive arena you're going to need more
than that. [read more
I got this game at the midnight release from my local EB Games. I had been standing in line with enough anticipation to match a Toxicroak
facing off against a Mega Evolved Mewtwo. The second I got my hands on the game I slammed the cartridge into my 3DS and began my journey
into the Kalos region... [read more
...I replied that I had come from a time where one
plays a game for its own merits and not for their unlockable achievements. My friend looked at me rather confused and that's when I realized
I must be getting old. [read more
Next-Gen fever is starting to set in. The WiiU has had a bit of a slow start, but now the PlayStation 4 is out and about showing off
its gleam. The gaming system
is more than happy to stand center stage in the spot light. While very captivating and alluring not everyone is
ready to purchase a new gaming
system. What about you? [read more
"You're too slow!" The infamous Sonic taunt from Super Smash Bros. Brawl seems to be the general consensus among many professional
video game reviewers in regards to the hedgehog in Sonic Lost World. To be very blunt I feel a lot of these reviewers playing this
game are bad at it. [read more
For those of you that may be unaware, I'm currently in the process of developing a detective game called Berathen Spirit Detective
The game follows the adventures of a spirit detective by the name of Terrich Lembton. This young man finds it is his duty to work
alongside the recently deceased. [read more
I consider myself a mid-core gamer. I enjoy playing games as casual as Cooking Mama and others as competitive as Starcraft II.
At the end of the day it's
all about having fun during my free time. The thing is though I don't always have hours upon hours to spend practicing my
alien dinosaur formations.
And I do enjoy baking the best cakes, but the lack of real depth hinders my enjoyment over time. This is where mid-core games
step up to the plate.
"The Wii failed and the WiiU is failing.
Nintendo should go 3rd party."
First off I have no idea how anyone could say the Wii failed.
I can understand that the console attracted
a lot of shovelware and not every gamer appreciates its library, but that is a far cry from the system failing.
The Nintendo Wii has sold over a hundred million consoles world wide while its competitors...
'Nintendo is failing because they keep making the same Mario game over and over again.'
I want to talk about Nintendo. More specifically,
I want to talk about how people are saying Nintendo is failing as a company. There's two arguments I want to counter.
The argument I'll be countering today is:
In Poke'mon Seeker you play as a young Rare Seeker in the brand new Kisaka region.
Rare Seekers are Poke'mon Trainers that accept missions to find and capture the most rare and exotic Poke'mon.
Rare Seekers use their Seeker gadgets and employ the unique abilities of their Poke'mon to solve puzzles, avoid feral Poke'mon, and capture their elusive prize.